Central European Management Journal

Helping Dwight: how gamification can improve CSR communication effectiveness?

Wójcik, Filip

University of Warsaw

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pobrano 372 razy

Abstrakt

Purpose – The main purpose of this study is to check the potential impact of gamification on communicating CSR issues.
Design/methodology/approach – The examination was conducted concerning the correlations between income/education level and communication effectiveness with and without gamification application. For the need of this study the survey was prepared, containing inter alia narration resting on helping Dwight to deal with the problems with adjusting to work environment, the problem often avoided in corporate social responsibility (CSR) communication research, especially gamified.
Findings – Findings show that gamification can help in this area, but depending on the author’s goal (spreading the news is the most relevant one).
Originality/value – Although the gamification gained substantial interest over the last decade, the results of applying the same into CSR communication are still very rare.

Metadane

Czasopismo Central European Management Journal 
Tom 31 
Numer 3 
Data wydania 9/2023 
Typ Article 
Język en
Paginacja 405-415
DOI 10.1108/CEMJ-11-2021-0127
ISSN 2658-0845
eISSN 2658-2430