Publikacja:

The Relationship Between Video Game Genres, Procrastination, and Internet Gaming Disorder: An Analysis of Reward Preferences and Behavioral Outcomes

Data

2024
Artykuł
w:Collective and Individual Decisions
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Collective and Individual Decisions
Rocznik 2024Wydanie 36
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Licencja
CC-BY-4.0

Autorzy

Ádám Bros, https://orcid.org/0009-0003-0435-0753 SWPS University, Poland

Czasopismo

Collective and Individual Decisions

Cytowanie

Ádám Bros, https://orcid. org/0009-0003-0435-0753. (2024). The Relationship Between Video Game Genres, Procrastination, and Internet Gaming Disorder: An Analysis of Reward Preferences and Behavioral Outcomes. Collective and Individual Decisions, 36, 84–103. https://doi.org/10.7206/cid.3071-7973.5

Słowa kluczowe

video gaming internet gaming procrastination game genres addiction

Abstrakt

The study examines the relationship between gaming disorder, procrastination, and game genres, focusing on the moderating effects of video game genres on the association between procrastination and video game addiction. The issue’s relevance is increasing as gaming and internet gaming become dominant activities among young adults. They tend to spend a signif-icant portion of their leisure time playing video games. The “gamer” subculture is expanding continuously and rapidly each year. This research utilized correlation analysis to investigate the connection between video game disorder and procrastination and moderated regression to explore how game genres may moderate the correlation between them. A significant pos-itive correlation was revealed between internet gaming disorder and procrastination scores, indicating that individuals with high levels of gaming addiction tend to procrastinate more. However, no statistically significant moderation effects of game genres on the relationship were found. However, the analysis of the results suggests that there could be effects worth exploring further. The main drawback of the research was the insufficient sample size, which may have affected the ability to detect more minor effects. Regardless of the limitations, the analysis has shown important insights into the relationship between gaming behaviors and procrastination and has underlined the opportunity to find more interesting results with a larger sample size. Mental health professionals, game developers, policymakers, and educators may benefit from these findings and endorse healthier gaming habits, potentially reducing the adverse effects of excessive gaming.

Statystyki

39 od daty umieszczenia 2025-07-28
3ostatni miesiąc
1ostatni tydzień
Data pozyskania: 2026-02-27
59 od daty umieszczenia 2025-07-28
9ostatni miesiąc
2ostatni tydzień
Data pozyskania: 2026-02-27

Statystyki

39 od daty umieszczenia 2025-07-28
3ostatni miesiąc
1ostatni tydzień
Data pozyskania: 2026-02-27
59 od daty umieszczenia 2025-07-28
9ostatni miesiąc
2ostatni tydzień
Data pozyskania: 2026-02-27